Regularization
-
Total Variation (TV) Regularization
- A classic smoothness prior that penalizes the sum of absolute image gradients, encouraging piece-wise constant regions.
- Wikipedia: https://en.wikipedia.org/wiki/Total_variation_denoising
- Original paper: Rudin, Osher & Fatemi (1992), “Nonlinear total variation based noise removal algorithms.”
-
Edge-Aware Total Variation Regularization
- A variant of TV that weights the gradient penalty by an edge strength term, so that true geometric or color edges are preserved while suppressing noise elsewhere.
- Example method: “Weighted TV” or “Anisotropic TV” with per-pixel weights derived from guide images.
- Tutorial/discussion: https://dsp.stackexchange.com/questions/12227/what-is-edge-aware-total-variation-smoothing
-
Laplacian (Mesh) Regularization
- Penalizes the discrete Laplace operator on either vertex positions (geometry) or texture values, encouraging each value to be close to the average of its neighbors.
- Wikipedia: https://en.wikipedia.org/wiki/Laplacian_smoothing
- Often called “Laplacian smoothing” or “umbrella operator” in geometry processing.
-
Visibility / Occlusion Regularization
- A data-driven term that penalizes textures in regions rarely seen or always occluded, to avoid fitting noise in those unseen areas.
- Not a standard name, but generally just an “Occlusion-based Smoothness” term.