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Regularization

  1. Total Variation (TV) Regularization

    • A classic smoothness prior that penalizes the sum of absolute image gradients, encouraging piece-wise constant regions.
    • Wikipedia: https://en.wikipedia.org/wiki/Total_variation_denoising
    • Original paper: Rudin, Osher & Fatemi (1992), “Nonlinear total variation based noise removal algorithms.”
  2. Edge-Aware Total Variation Regularization

  3. Laplacian (Mesh) Regularization

    • Penalizes the discrete Laplace operator on either vertex positions (geometry) or texture values, encouraging each value to be close to the average of its neighbors.
    • Wikipedia: https://en.wikipedia.org/wiki/Laplacian_smoothing
    • Often called “Laplacian smoothing” or “umbrella operator” in geometry processing.
  4. Visibility / Occlusion Regularization

    • A data-driven term that penalizes textures in regions rarely seen or always occluded, to avoid fitting noise in those unseen areas.
    • Not a standard name, but generally just an “Occlusion-based Smoothness” term.